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AIM OF THE GAME

In the most general terms, the object of Blackjack is to get a hand that totals as close to 21 as possible without going over.  No matter how many people are seated at the table each individual plays against the dealer and only the dealer. Other players at the table mean nothing to you or your hand, so feel free to ignore them.  The dealer always plays his hand last, therefore you must ascertain how to play your hand according to the dealer's face up card.

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HOW TO PLAY

Dealing the Cards

Once all bets are placed, the dealer will proceed to deal the cards to the players. Starting from his left, he will make two passes around the table until each player has the initial two cards.  Whether or not the cards are dealt face up or face down will depend on which Blackjack game is being played.  Cards are dealt face up in shoe games, and the players are not even allowed to touch the cards.  In the hand held games cards are dealt face down, which requires that the players pick up their cards.  However, when handling the cards they can only be touched with one hand and must be kept above the table.  Any supplementary cards that are dealt in the hand are to be left on the table, not added to the cards in your hand.

The Dealers Hand

There are specific rules that a dealer must adhere to when playing his own hand.  If the dealer's face up card has a value of ten he will instantly look at his face down card, which is referred to as the hole card.  If the hole card turns out to be an Ace, this constitutes a Blackjack and the end of the hand.  If a player also has a Blackjack, the hand is considered a tie or a push.  The dealer will usually indicate a push by tapping the top of the dealer's hand (palm up) on the table in front of that particular players' cards.  At this point the dealer will collect the bets and cards from the losing hands and pay your winning Blackjack bet when it is your turn.  If the dealer does not have an Ace in the hole than the game will continue and begin with the first player at the table.

Insurance

When the dealer is dealt an Ace as his up card he will ask all players if they wish to purchase Insurance.  This option is presented before the dealer looks at his hole card.  Insurance bets are made by wagering up to half of your original bet, which is placed below your normal bet.  If it follows that the dealer has a ten value card in the hole, and thus Blackjack, your winning Insurance bet will be paid at two to one.  However, since the dealer has a Blackjack you end up losing your original bet.  If the dealer does not have a Blackjack, Insurance bets are lost and the dealer removes them immediately.  At this point, play will continue with the original bets made by the players.  According to most avid Blackjack players, the Insurance bet is not generally recommended unless you are playing with extremely high odds.

Hitting and Standing


The most common decision a player must make during a Blackjack game is whether to take an additional card (Hit), or stop at the current total (Stand).  There are a number of ways to let the dealer know that you wish to Hit or Stand.  The typical way to denote that you wish to Hit is to scrape the bottom edges of the two cards that you are holding towards you, and the dealer will deal you another card, face up, in front of you.   Another option is to point your index finger at your cards.  This will also indicate to the dealer that you would like another card.  Some casinos will permit you to say "Hit Me", but this is usually discouraged since spoken words can not be recorded by the security cameras.  If you do not want any more cards and wish to Stand, it is common practice to slide the two cards you are holding partially under your bet, face down.  Other options include waving your hand, palm down, across your cards from left to right or right to left, or by saying "Stay" aloud.  Again, the spoken command is generally not looked upon in a favourable light since security cameras are not able to pick up sound.

Card Counting

In order to achieve a long term advantage in Blackjack, a player must learn card counting techniques.  Card counting requires only some very basic arithmetic, and no memorization at all.  One of the most popular systems in use today is the point count system, which is also known as Hi-Low. Using this preferred method, a plus or minus value is allocated to each card in the deck, and then added up as each card is dealt.  Any cards two through six will decrease your chances of winning, therefore you will designate a +1 value to each of these cards.  Each time any of these cards is dealt to a player you will add +1 to your count.  Conversely, tens and aces increase your chances of winning unless they are dealt to another player.  Each ten and ace will receive a -1 value, which will be added to your count should these cards be dealt to someone else.  Since sevens, eights, and nines really do not effect your chances of winning, you will not assign them a value at all.
As the cards are dealt, you will keep a running count of the exposed cards, and make wagers that are based on the current count total.  The higher the plus count, i.e. the higher the percentage of tens and aces that remain undealt, means you have the advantage and should increase your bet.  If you encounter a high minus count, you have a much greater disadvantage and should bet the minimum or leave the table.  If the count is zero this means the deck is neutral and no one possesses an advantage.
These same rules also apply when playing a multi-deck Blackjack game.  The only adjustment you will have to make is dividing the count by the approximate number of decks left to be played.  In either game, single or multi-deck, the same point values are assigned and the same method will be used to make betting decisions.

Double Down

Doubling Down pertains to doubling the size of your bet, and can only be done with the original two card hand.  In order to Double Down you must place your cards face up in front of you, and add an additional bet to the betting circle.  This auxiliary bet should be placed adjacent to the original bet, and must be of equal value.  When doubling down you are only dealt one extra card for that hand.  This means that the player can not stand on his original hand or take more than one additional card.  Players usually choose to Double Down if they believe that their hand has a much better chance of beating the dealer's hand.

Splitting Pairs

Players can normally split any two cards of the same value into two separate hands.  When Splitting Pairs each hand will be played independently; it is like you are becoming two different players.  In order to play both hands, you must place equal bets on both hands.  You must play out one hand completely before proceeding to the second hand. Some casinos allow unlimited splitting, which means you can keep splitting hands as many times as you like.  However, the most common rule is probably the one that allows a player to split up to three times, making four separate hands with four separate bets.  While these rules may vary from casino to casino, the rule concerning Aces is across the board.  Since splitting an Ace is such a powerful move for the player, you are restricted to drawing only one additional card on each split Ace.

Basic Blackjack Terminology

Burn Card:  A single card taken from the top of the deck or the first card in a shoe which the dealer slides across the table from his/her left to the right, and is placed into the discard tray. The card may or may not be shown face up (which can affect the count if you are counting cards). A card is burned after each shuffle.

Basic Strategy:  A playing system that provides the long-run, optimal way to play, based on the players cards and the dealers exposed cards.


Cut Card:  A solid colour card, typically a piece of plastic which is given to a player by the dealer for the purpose of cutting the deck's) after a shuffle.

Hole Card:  Any face down card. The definition most often refers to the dealer's single face down card however.

Shoe:  A device that can hold up to eight decks of cards which allows the dealer to slide out the cards one at a time.

Hard Hand:  A hand in which any Ace is counted as a 1 and not as an 11, or a hand without an Ace. Example: If your hand consists of an Ace, 7, and a 9, you have a hard 17.


Soft Hand: A hand in which any Ace is counted as an 11 and not as a 1. Example: If your hand consists of an Ace and a 6, you have a soft 17.

Pat Hand:  A hand with a total of 17 to 21.

Stand:  To decline another card.

Hit:  To request another card.

Bust:  When a hand's value exceeds 21....a losing hand.

Push:  A tie between the player and the dealer.

Surrender:  A casino rule which allows a player to discontinue play after receiving the 1st two cards by losing half of the amount wagered.

Pair:  When a player's first two cards are numerically identical (i.e., 8,8).

Anchor or 3rd Base:  The last player to the dealers right at the blackjack table.

1st Base:  The first player on the dealers left at the start of each hand.


Counter:  Someone who counts cards.

Point Count:  The net value of the card count at the end of a hand. (A card counting term.)

Running Count:  The count from the beginning of the deck or shoe. The running count is updated by the value of the
point count after each hand. (A card counting term.)

True Count:  The running count adjusted to account for the number of cards left in the deck or shoe to be played. (A card counting term.)

Rich Deck:  A partial deck that has a disproportionately high percentage of face cards and aces.

Bankroll:  The available money a player plans to bet with.

Unit:  The dollar amount of a basic bet; one chip.

Flat Bet:  A bet which you do not vary i.e., if you are flat betting five dollars, you are betting $5 each and every hand without changing the betting amount from one hand to the next.

Settlement:  The resolving of the bet. Either the dealer takes your chips, pays you, or in the case of a push, no exchange of chips occurs.


Toke:  To "toke" the dealer is just another word for tipping the dealer.

Marker:  An IOU. A line of credit provided by the casino to a player.

Junket:  An organized group of gamblers that travel to a casino together. Junkets are usually subsidized by a casino to attract players.

Comp:  Short for complimentary. Based on the amount of money you play at a table, the casino (hotel) may give you things like a free room or free food, etc.

Shuffle Up:  Prematurely shuffling the cards to harass a player who is usually suspected of being a counter.

Pit:  The area inside a group of gaming tables. The tables are arranged in an elliptical manner, the space inside the perimeter is the pit.

Pit Boss:  An employee of the casino whose job is to supervise BlackJack players, dealers, and other floor personnel.


House:  The Casino.

Cage:  Short for cashier's cage. This is where chips are redeemed for cash, checks cashed, credit arranged, etc.

House Percentage:  The casino's advantage in a particular game of chance.

Drop Percentage:  That portion of the player's money that the casino will win because of the house percentage. It is a measure of the amount of a player's initial stake that he or she will eventually lose. On average this number is around 20 percent.

Basic Blackjack Strategy

Black Jack's "best odds", also called the Basic Strategy

Total of 5, 6, 7, 8 Always hit.

Total of 9 Double down if dealer shows Deuce thru Six, otherwise hit.

Total of 10 Double down if dealer shows Deuce thru nine, otherwise hit.

Total of 11 Always double down.


Total of 12 Stand if dealers shows Four thru Six, otherwise hit.

Total of 13 thru 16 Stand if dealer shows Deuce thru Six, otherwise hit.

Total of 17 thru 20 Always stand.

Soft total of 13 thru 16 Double down if dealer shows Four thru Six, otherwise hit. Soft total blackjack and hard total blackjack.

Ace and Six Double down if dealer shows Deuce thru Six, otherwise hit. Ace and six blackjack strategy.

Ace and Seven Double down if dealer shows Three thru Six. Stand if dealer shows Deuce, Seven or Eight. Hit if dealer shows Nine, Ten or Ace. Ace and seven blackjack.


Ace and Eight Double down if dealer shows Six, otherwise stand.

Ace and Nine Always stand.

Ace and Ace Always split Aces.

Deuce and Deuce Split if dealer shows Three thru Seven, otherwise hit.

Three and Three Split if dealer shows Four thru Seven, otherwise hit.

Four and Four Double down if dealer shows Five or Six, otherwise hit. (if double not allowed split if dealer shows Five or Six)


Five and Five Double down if dealer shows Deuce thru Nine, otherwise hit. Pair of gambling fives on blackjack.

Six and Six Split if dealer shows Deuce thru Six, otherwise hit.

Seven and Seven Split if dealer shows Deuce thru Seven, otherwise hit.

Eight and Eight Always split Eights.

Nine and Nine Stand if dealer shows Ace, Seven or Ten,
otherwise split.

Ten and Ten Always stand on Tens.



To put it differently, here are the six basic strategy rules for splitting:

1. Always split aces and 8s.

2. Split 2s and 3s against a dealer up-card of 4 to 7.

3. Never split 4s, 5s, or tens.

4. Split 6s against a dealer up-card of 3 to 6.

5. Split 7s against a dealer up-card of 7 or less.

6. Always split 9s, except against a dealer up-card of 7, ten, or ace.


Here are the basic strategy rules for standing with a hard hand:

1. Stand on 13 against 2 or 3.

2. Stand on 12 against 4 to 6.

3. Stand on 17 against 7 to ace.

 
 
 

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