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Craps Explained
Aim of the game The
objective of Craps is to predict the outcome of a roll of the dice.
 
HOW TO PLAY
Your chips are stacked by denomination (£1, £5, £25, £100, £500) at
the bottom right hand corner of the screen above your Username.
Select the amount you would like to wager on a given roll(s) by
clicking the left mouse button on the chip of that denomination.
This activates that specific chip denomination. . Next, place your
bet on the Craps table by clicking on a bet field. To specify a bet
that does not equal to an existing chip denomination, simply click
on another chip denomination after placing your previous chip on the
table. For example, to bet £30, click on the £25 chip and place it
on the table then click on the £5 chip and place it on top of the
£25 chip. There are many types of bets available in Craps (both
regular and "supplementary" ones after the first roll), all of which
are summarized in the following two sections below. Your total bet
will be displayed in the "Total Bet" field to the right of your
Balance. You have the option of throwing the dice yourself or having
the computer throw the dice for you. If you prefer to throw the dice
yourself please ensure that the checkbox just below the Done button
is selected. Once you have placed your bet(s) on the table, press
the "Done" button. A new game window will appear at the right-hand
side of the screen. Simply pick up the dice that are sitting in the
dice tray by left-clicking on them. To release the dice, simply
release the left-mouse button. This shooter window will close
automatically once the dice have stopped rolling. If you prefer not
to throw the dice make sure that the checkbox underneath the Done
button is de-selected. After placing your bets on the table click on
the Done button and the dice will be rolled for you. The outcome for
the last five rolls is displayed in the top left-hand corner of the
screen. Anytime you win or lose money, a message will be displayed
in a rectangular window at the top of the game screen. You may close
this window by clicking on the 'x' in the top-left corner of the
window. Type of Bets and their Payouts.
Some bets are available only for the come out roll. A black marker
is displayed in the top left-hand corner of the Craps table prior to
a come out roll. Some bets are available only after a Point has been
established. A Point is established if the come out roll is either
4, 5, 6, 8, 9 or 10. The number rolled, is called the Point and the
next roll(s) is called the Point roll. Point rolls continue until
the shooter rolls a 7 or the Point. Once this happens, the sequence
starts again with the next roll as a come out roll.
TYPE OF BETS
Pass Line Bets Also called the "Front Line". This is the most
popular bet at the Craps table. Available for the come out roll.
Once Point is established, original bet may not be removed or
altered. Wins if come out roll is 7 or 11. Loses if come out roll is
2, 3 or 12. Point is established if come out roll is 4, 5, 6, 8, 9,
10. Following the come out roll player wins if Point is rolled prior
to rolling a 7. Player loses if a 7 is rolled prior to rolling the
Point.
1 to 1- Don't Pass Bets
Also called the "Black Line". Available for come out roll. Wins if
come out roll is 2 or 3. Loses if come out roll is 7, 11. Ties if
come out roll is a 12. Point is established if come out roll is 4,
5, 6, 8, 9, 10. Following the come out roll player wins if a 7 is
rolled prior to rolling the Point. Loses if the Point is rolled
prior to rolling a 7.
1 to 1- Come Bets
Available once the Point has been established. Rules are similar to
Pass Line Bet. Once Come Point is established, original bet may not
be removed or altered. Wins if shooter rolls a 7 or 11. Loses if
shooter rolls a 2, 3 or 12. Come Point is established if the shooter
rolls a 4, 5, 6, 8, 9, 10 on a come out roll. The dealer moves the
bet from the Come area to the corresponding box for that particular
number. Once the Come Point has been established, the player wins if
the Come Point is rolled prior to rolling a 7. Player loses if a 7
is rolled prior to rolling the Come Point.
1 to 1- Don't Come Bets
Available once the Point has been established. Rules are similar to
Don't Pass Bets. Wins if shooter rolls a 2 or 3. Loses if shooter
rolls a 7, 11. Ties if shooter rolls a 12. Come Point is established
if shooter rolls a 4, 5, 6, 8, 9, 10. The dealer moves the bet from
the Don't Come area to the corresponding box for that particular
number. . Once the Come Point has been established, the player wins
if a 7 is rolled prior to rolling the Come Point. Loses if the Come
Point is rolled prior to rolling a 7.
1 to 1- Place Bet to Win
Available once the Point has been established. Player bets on a
number(s) 4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if
shooter rolls the Place Number prior to rolling a 7. Payoff depends
on the Place Number selected. Loses if shooter rolls a 7 prior to
rolling the Place Number.
9 to 5 (on 4 or 10)
7 to 5 (on 5 or 9)
7 to 6 (on 6 or 8)
Place Bet to Lose
Available once the Point has been established. Player bets on a
number(s) 4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if
shooter rolls a 7 prior to rolling the Place Number. Payoff depends
on the Place Number selected. Loses if shooter rolls the Place
Number prior to rolling a 7.
5 to 11 (on 4 or 10)
5 to 8 (on 5 or 9)
4 to 5 (on 6 or 8)
Hardway Bets
Available once the Point has been established. Player bets on a
number(s) 4, 6, 8, 10. Wins if shooter rolls the selected number
'the hard way'. Roll a 4 via a pair of 2's, roll a 6 via a pair of
3's, roll an 8 via a pair of 4's, roll a 10 via a pair of 5's.
Payoff depends on the number selected. Loses if the shooter rolls a
7 or rolls the number the easy way. For example, roll a 4 via a 3
and 1, roll a 6 via a 4 and 2 or 5 and 1, roll an 8 via a 5 and 3 or
6 and 2, roll a 10 via a 6 and 4.
7 to 1 (on 4 the hard way) (on 10 the hard way)
9 to 1 (on 6 the hard way) (on 8 the hard way)
One Roll Bets
Player bets on a number(s) 2, 3, 11, 12. Wins if shooter rolls the
selected number. Loses if the shooter does not roll the selected
number. Payoff depends on the number selected.
30 to 1 (on 2 or 12)
15 to 1 (on 3 or 11)
Field
Player bets that any one of a group of numbers (2, 3, 4, 9, 10, 11,
12) will be rolled on the next roll. Payoff depends on the number
rolled. Loses if the shooter rolls a 5 or 6 or 7 or 8 or 9. Bet
remains on the table if following a win however the player may
remove it from the table at any time.
1 to 1 (on 3, 4, 9, 10, 11)
2 to 1 (on 2, 12)
Any Craps
Player bets on the outcome of the next roll. Wins if the shooter
rolls a 2 or 3 or 12. Loses if the shooter rolls any other number.
7 to 1
Any 7
Player bets on the outcome of the next roll. Wins if the shooter
rolls a 7. Loses if the shooter rolls any other number.
4 to 1
Horn
This is a four way bet. Place one or more chips on each of 2, 3, 11,
12. Wins if shooter rolls a 2, 3, 11 or 12. Loses if the shooter
rolls any other number. Payoff depends on the number rolled.
30 to 1 (on 2 or 12)
15 to 1 (on 3 or 11)
Eleven or Craps (E - C)
Player bets on the outcome of the next roll. Wins if the shooter
rolls a 2 or 3 or 11 or 12. Loses if the shooter rolls any other
number. Payoff depends on the number rolled.
7 to 2 (on 2 or 3 or 12)
15 to 2 (on 11)
Big 6
You may place the bet at any time however it becomes active once the
point has been established. Wins if shooter rolls any 6. Loses if
shooter rolls a 7 prior to rolling a 6. Bet remains on the table
following a win however the player may remove it from the table at
any time. Bet is removed from the table following a loss.
7 to 6
Big 8
You may place the bet at any time however it becomes active once the
point has been established. Wins if shooter rolls any 8 loses if
shooter rolls a 7 prior to rolling an 8. Bet remains on the table
following a win however the player may remove it from the table at
any time. Bet is removed from the table following a loss.
7 to 6
Payouts are rounded down to the nearest £1. For example a "Place Bet
to Win" for £5 bet will result in a payout of £5 (not £5.83) on roll
of a 6 or a 8. You can ensure a full payout by modifying your bet(s)
accordingly. A messagebox will be displayed thereby allowing you to
avoid this situation. If this messagebox is displayed then clicking
on "Yes" will update your bets automatically. In the previous
example your £5 bet would be updated to £6 and so your payout would
be £7. Clicking on "No" allows the game to continue with the
original bets.
SUPPLEMENTARY BETS AND THEIR PAYOUTS:
Type of Bet Payout:
After Don't Pass Bet
If a player makes a Don't Pass Bet and a total of 4, 5, 6, 8, 9 or
10 is thrown on the come out roll, the player has the right to make
a supplementary wager in support of the Don't Pass Bet in an amount
not more then double the amount of the original Don't Pass Bet. Wins
if Don't Pass Bet wins. Payoff depends on the value of the come out
point. Loses if the Don't Pass Bet loses.
1 to 2 (on 4 or 10)
2 to 3 (on 5 or 9)
5 to 6 (on 6 or 8)
After Pass Line Bet
If a player makes a Pass Line Bet and a total of 4, 5, 6, 8, 9 or 10
is thrown on the come out roll, the player has the right to make a
supplementary wager in support of the Pass Line Bet in an amount not
more then double the amount of the original Pass Line Bet. Wins if
the Pass Line Bet wins. Payoff depends on the value of the come out
point. Loses if the Pass Line Bet loses.
2 to 1 (on 4 or 10)
3 to 2 (on 5 or 9)
6 to 5 (on 6 or 8)
After Come Bet
If a player makes a Come Bet and a total of 4, 5, 6, 8, 9 or 10 is
thrown on the roll immediately following the placing of such a bet,
the player has the right to make a supplementary wager in support of
the Come Bet in an amount not more then double the amount of the
original Come Bet. Wins if the Come Bet wins. Payoff depends on the
value of the come out point. Loses if the Come Bet loses.
2 to 1 (on 4 or 10)
3 to 2 (on 5 or 9)
6 to 5 (on 6 or 8)
After Don't Come Bet
If a player makes a Don't Come Bet and a total of 4, 5, 6, 8, 9 or
10 is thrown on the roll immediately following the placing of such a
bet, the player has the right to make a supplementary wager in
support of the Don't Come Bet in an amount not more then double the
amount of the original Don't Come Bet. Wins if the Don't Come Bet
wins. Payoff depends on the value of the come out point. Loses if
the Don't Come Bet loses.
1 to 2 (on 4 or 10)
2 to 3 (on 5 or 9)
5 to 6 (on 6 or 8)
Payouts are rounded down to the nearest £1. For example a "After
Don't Pass Bet" for £5 bet will result in a payout of £3 (not £3.33)
on roll of a 5 or 9. You can ensure a full payout by modifying your
bet(s) accordingly. A messagebox will be displayed thereby allowing
you to avoid this situation. If this messagebox is displayed then
clicking on "Yes" will update your bets automatically. In the
previous example your £5 bet would be updated to £6 and your payout
would be £4 on the £6 bet. Clicking on "No" allows the game to
continue with the original bets. |